===========================================================================
Title                   : Greymoor
Filename                : jpqm9.bsp
Release date            : Mar 2021
Author                  : JPal
Email Address           : jpaluchiewicz@gmail.com
Other Files By Author   : jp1m1.bsp, jp1m2.bsp, jpdm2.bsp, jpdm3.bsp, jpqm3v2.bsp, ad_jpqm5.bsp, jpqm6.bsp, jpqm8.bsp
Misc. Author Info       : YT channel -> https://www.youtube.com/channel/UC7taevyuQet00a-GqibHkfg

Description             : Single-player Quake 1 map - "Greymoor" (jpqm9.bsp) utilizing progs_dump mod devkit (by dumptruck_ds).  
                          
			  Your mission is to assault the Greymoor Castle. It's a vast, open fortress infested with numerous Quake minions... not 
			  only it's original monstrous inhabitants, but now - after many failed attempts to conquer it - also reanimated husks of 
			  your fellow Ranger comrades, who fought and fell in this hell hole before you. Luckilly, supplies from previous assaults 
			  still remain there - scattered around, guarded by the captured, mutilated and repurposed Earth soldiers.
			  Follow the trail of dead bodies, collect what remained after the past attempts, and use it to your advantage - cleanse
              	 	  this unholy place from Evil once and for all.


			  Map features:
                          - medieval theme, somewhat between E2 & E4 vibes
			  - large-scale, varied environments, from caverns & tight corridors to vast, open areas
                          - takes advantage of various progs_dump features and modifications  
                          - full weapon, monster & item set, 13 secrets, almost 300 enemies on skill 1 (more on hard, less on easy)
			  - playtime around 40 min depending on difficulty level

			  Map requires a source port that supports bsp2 format (increased limits). Tested on Quakespasm and QSS.
			  
			  There are multiple cool features coming from progs_dump that are used in this map (see separate readme on this), including:
			  - trigger-spawned monsters 
			  - heretic-style health vials & armor shards 
			  - respawning items
			  - breakables (with loot!)
			  - ladders
			  - backpacks
			  - occasional special effects

			  Map has to be run with "+game jpqm9 +map jpqm9" command line args!
			  			  		  

Additional Credits to   : dumptruck_ds, Greenwood, Markie, Patrol and FrancisT18 for playtesting, ideas and hints!
			  Verbum Mentis for the great ambient music track that fits this map perfectly ("Often Not Their Right Time").

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* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (skybox)
Other                   : Yes (progs.dat from progs_dump mod, all zipped together)
Other files required    : sourceport handling bsp2 format


* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes 


* Construction *

Base                    : New from scratch
Build Time              : Way too long  
Editor(s) used          : TrenchBroom, ne_q1spCompilingGUI, compiled using ericw-tools
Known Bugs              : none
May Not Run With        : original Quake/glQuake (bsp2)
Tested With             : QuakeSpasm 0.93.2, QSS



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: https://1drv.ms/f/s!ApQ4FNg_PgmlkJUoLfpkcYnGzPvajA
(OneDrive - all my maps in this folder)